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Quest Failed: Chapter Two - Dev Log #122

Hiya there, everyone! I hope you're all doing well in these crazy--and hot--times. I'm back again with another dev log, just as promised, hooray~!

So, what have I been up to over the course of these last few weeks? Writing. Lots and lots of writing. Admittedly I still struggle to hit a consistent pace day to day--with some days being thousands of words, and other days not as fruitful--but I'm steadily inching towards that finish line that seemed so far away at the start of this crazy endeavour.

As of a few days ago, I wrapped up a large series of main story segments, that chronicle a large battle, the aftermath, and the meeting that transpires after that. Along with the morning/night segments that are attached to it, with Matt visiting his loving monster girls, and spending time at the inn with people before hitting the hay. These of course, are all very large events in their own right alongside the main story beats.

The temptation is always there to just do a very transition of "I go to the inn, head straight to bed, and then start my next day." But my brain just doesn't allow that while writing things up. While other people might just see an opportunity to progress to the next day in an easy, streamlined way--I end up seeing a million more opportunities for dialogue and fun, silly events that will let you get to know characters over the course of days. A lot of this is present in the Chapter Two demo, so you'll probably know what I'm talking about. For example, when Matt goes to the inn, he'll see Ren and Cynthia--and have the chance to sit down with them if he desires, to learn a little more about them and potentially increase his chances of some fun with them down the line. And this isn't just on the occasional night when something special happens--in most cases there'll always be a fun event or two waiting for you before hitting the hay. Some days are a little more extensive than others in this regard, but I try to never just do anything too try that feels like a way to shuffle Matt along.

So, fleshing out all of these little events scattered in between the story beats has been quite a lot of fun--and serves as a way to get some lighthearted scenes done in between all the serious and potentially grim war stuff. Of which I hope helps the player to unwind too, and never feel like they're getting bogged down with too many serious scenes at once.

I think now that I've got this major story bit out of the way--it's also safe to mention that as of now, there's one main story segment to write. It's large. Very large. And will be where the main chunk of Chapter 2's main story happens--but it's the last set of events all the same before the main scenario is considered complete! So I'm pretty happy with progress right now, even though it's been a crazy long journey to get this far! Also, there'll still be a lot of small events, side interactions and h-scenes to flesh out after this--but I think I'll feel a lot better mentally once I've gotten this very large obstacle out of the way. I've never written a story this long or complex before, with so many branching variables--so it's been quite the learning process for me, too. But even now, I'm super excited for all the unique CGs, music and effects that have been prepared just for the Chapter Two story finale. It's gonna be action-packed--it's gonna be wild--and hopefully it's gonna be epic--a word I don't use too much, but in this case I really do think it's appropriate. So, fans of QF's more story and action-orientated stuff, please look forward to it!

Also, as a treat for this dev log--and since I haven't teased anything erotic in a while--I figured I'd showcase the art for a h-scene you can look forward to soon with Anna, the lovely innkeeper~ Please excuse the blurry background of this scene, as it's a placeholder until I get something proper drawn that compliments the angle. Instead, direct your attention to Anna's mesmerizing eyes and soft, large bosom pressing up against lucky little Matthew.

Unlike a lot of other scenes where the girls can get pretty...wild, the main aim of this scene was to have something a lot more casual. Perhaps too much so, as Anna takes a very laid-back and lazy approach to pleasuring Matt. This will be carried to her voice and dialogue too as she never gets too worked up--and will almost be motherly in her encouragement of getting Matt to let it out all over her hand. It was a lot of fun planning for this scene, and I love how it turned out. Everything from the lazy way she's propped her head up as she works her magic, to just how beautiful Anna looks~ Deverish really went all out here with this piece and I hope you'll enjoy it in 'action', so to speak. I'm sure I've said it before, but I really do have a soft spot in my heart for this freckled innkeeper. Every scene with her is a joy to write, both h-related and otherwise. Since she's rough talkin' like Ruby, but has a very caring, nurturing side to her as an innkeeper--which Matt sees as motherly affection and pines after her like a lost child looking for its mother, haha. It's a relationship I enjoy developing between the two--even though Anna tries to get Matt to go for other girls, and insists she's too old for him. Is she just being defensive? Will her ever be able to break past those barriers of hers and get her to reciprocate his feelings? Well, maybe if he pesters her enough!

Will you pursue the experienced innkeeper, or are there perhaps other citizens in Rhan that have your attention? Either way, I hope you enjoyed this little tease of things to come~

Please look forward to the upcoming bonus art as well by the way--this month's is gonna be really special I think, and holds a lot of significance for me, and my inspirations that helped shape Quest Failed into what is is today.

Until next time!

Quest Failed: Chapter Two - Dev Log #122

Comments

I'm glad, haha. Creating a living, breathing world has definitely always been my goal when it comes to writing--and to make the characters feel like their own established person, rather than a static object that stands by waiting to bed Matty. So all the little interactions on the side, and optional dialogue branches really help in that regard, even if it's a lot more work on my end Dx

Frostworks

Yupyup--Persona was definitely one of my inspirations for how to approach building relationships with characters in a social-link-esque way, where you spend your day with a character to get closer to them, and then unlock the next big h-scene!

Frostworks

Gotta say, I love the depth and complexity you're adding throughout the game. It sounds like it could really feel like a living world rather than a CG gallery the way some VNs do (which is good, since I'll probably end up doing a separate playthrough for every single waifu!)

Zavijava

Oh hell yeah! I'm really looking forward to all of the end of day interactions. Its starting to sound like a persona game, which is A-ok in my book

Rock


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