SamSuka
Frostworks
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Quest Failed: Chapter Two - Dev Log #130

Hiya there, everyone! I hope you're all doing well!

We're inching ever closer to Halloween, and I hope to have a couple of fun surprises in store for you on that date, or at least close enough to it! They're currently being worked on and are set for being ready in time, but just in case there's any hiccups along the way, I want to let you know that I still aim to have something ready for it!

Moving along to Chapter Two--I've been writing as usual! Hurray! I actually managed to wrap up a pretty long h-scene that I had set aside for the longest time due to not knowing which direction to take it in--but I'm pretty happy with it now! It's quite the eccentric scene whereby Matt finds himself in a situation he could have completely avoided if he'd made better choices in the game--but I'd still say it's pretty enticing and worth a look at least once in one of your playthroughs. I will say that the method to unlock it is rather obscure, but I feel like it's more exciting to have these sorts of scenes pop up when you least expect them! This is also quite a complex scene, with over 70 layers to it--lots of different expressions between the characters, along with different body and arm poses. It's going to be quite the expressive scene!

Don't worry about the scenes being obscure, too--I'll try to have some kind of guide in place for the release so you can flesh out the gallery without tearing too much of your hair out. But I'd encourage you to play the way you want at first, and then seek everything out after. Min-maxing a playthrough right from the get-go will sap away the enjoyment of naturally discovering things--and you won't be able to see every scene in a single playthrough anyway! I hope the game being designed in that way won't be too much of a deal breaker--but I really did want to make time/money management a large factor and to let it determine the kinds of scenes you might have at any point in time.

With that large h-scene out of the way, along with the preceding bits of dialogue before and after it, it's also finally let me implement one of the first 'jobs' Matt can undertake in his free time! I teased it a little while ago, but these jobs will have cute little animations accompanied with them. And while not all of them will be 'sexy', this particular one is, I suppose, in a way.

https://www.youtube.com/watch?v=LsLG4Ojs8HY

Here is the old preview video from before in case you wanted to see how the part-time job animations can go down! Quite the storm of kissus and goodness knows what else going on there, I have to say! The working life sure is a rough one, isn't it?

And with some of these long-planned things finally implemented, I've already dived straight into the next h-scene on the list. I intend to have a good number of them for the next alpha build if I can help it, across a wide range of characters and scenarios. The one I'm currently focusing on is for a character who's been quite neglected up until now--and while the h-scene isn't too long, it's quite a fun, energetic one! It also sort of vaguely fits in theme with the last scene I just wrote, in that it's 'ruff' in perhaps a slightly different way. Awoo~

Alongside the many h-scenes I'm slowly writing and outlining on the side, I intend to continue fleshing out the main story days and their events. As at the current point in the story, there's a small lull between large scale war events, where things are a bit calmer. Where Matt can either take it easy, or try to get some training in so he isn't AS weak and pathetic for the next big fight. I wonder, can he really improve in just a few short days to be able to make a difference? (Probably not, but at least you get to spend more time with Cynthia at long last!)

I also want to apologise for not having too many visual components to showcase in these last few dev logs. I hope it won't be too much of a problem--and I'll be attempting to more than make up for it with the Halloween stuff providing it comes to fruition!

Until next time~


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