Also, yes I would kinda like to see short videos of what you're working on. If you feel like it
Ethan
2025-03-30 06:59:09 +0000 UTC
It'll still always be Twitter to me, darn it. To heck with change. ;P Even in the finished product I'll be advertising with the big blue bird, haha. Though it is scary to think that with enough time and a new generation of players, some might really be like "what is twitter????"
I'd definitely love to delve into some kind of dev log about my approach on that front then if the interest is there! And without going too in-depth I can already say that the word count of Chapter Two is 10 times as long as Chapter One so far. To quote a certain film director, 'I may have gone too far in a few places'.
Frostworks
2025-03-14 08:18:30 +0000 UTC
lmao I was just replaying chapter 2 demo reading the end dialogue when Ren was directing us to twitter, then realized the funniest thing. This game has taken so long twitter stopped existing. (nothing wrong with that, game's should take as long as they need to be done). And I'd love to hear about how you went about this as a writer. Honestly it'd be funny to get a word count on the finished game seeing it compared to QF:C1.
ComfyClown
2025-03-14 08:14:50 +0000 UTC
Can't wait to disappoint Claire in real time
Ethan
2025-03-08 23:39:59 +0000 UTC
i was very tempted for one of the customers to just be Claire herself coming in thinking it was a different store, haha
Frostworks
2025-03-05 20:14:45 +0000 UTC
>...I guess the only person missing here is Claire. Which is typical, huh?
*nods*
I was starting to think, as I neared that line, to think to myself "if we're watching the store for her, when do we go out and rescue Claire again?" :)
seriously, great work!