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Some of the Card's in Irwin's Drawer

You guys really came up with a lot of cool cards, and this will remind me to limit everyone to a single idea next time ;) That said, I took an hour just now to go over them and put those that either stood out or matched with many things in the story in the list below.

All of these will be either in Irwin's Drawer, or will be in the list I'll use to determine some future or past side-characters cards from.

As hard as it is, I think my personal favorites are the Boots of Far Step [Edward Hennigan], and the Book Club [Josh McDonnel]. It just made me grin to many times when I was editing it. The whole idea of someone having both and just rapidly running at the enemy while having a rock-hard book which they use to swat things with? That said, some of the cards in here are perhaps a bit to high on the comedic effect, and if I do use them will probably be made in such a way that they fit the world theme.

Hope you enjoyed this little exercise, and for those cards not here - some where to close to others, or to difficult to adapt to make work. Also, there were just WAY to many of them :P I think this is 1/10 of the cards that were added.

Let me know below if you would like me to do something like this again in the future?

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Card: Wooden Constitution 

Type: Vegetation

Owner: -

Your skin becomes like wood and develops bark growths in key locations 

Passive: Minor increased potency of adjacent plant cards 

Passive: Increased resistance to non-fire environmental effects

--

Card: Fate's Dice

Type: -

Owner: -

Roll the dice and change what fate has in store for you for good or ill

Passive: Increased resistance to all effects that surprise you

Active: Summon Fate's Dice

--

Card: Boots of Far Step

Type: ??

Owner: -

The owner of this card can summon boots that can distort space allowing the wearer to semi-teleport a hundred feet  with each step at the cost of soulforce

Passive: Increase movementspeed

Active: Summon Boots of Far Step

--

Card: Pipe of Illusions

Type: -

Owner: -

The owner of this card can summon the pipe and illusions with the smoke.

Passive: Minor increase in seeing through optical illusions

Active: Summon Pipe of Illusions

--

Card: Book Club

Type: summons, Quartz

Owner: -

A book that is more dangerous than one would think. Both for dangerous ideas and for its rocky cover.

Passive: Increases learning club wielding skills

Active: Summon book

--

Card: Flame Butler

Type: Summon, Flame, Mental

Owner: -

Reforged from the card Helping Hand, a Submind and Summoning card, it is now a full summon of a humanoid flame figure, that tries to be of assistance in the little things of life. As an impersonation of the subconscious it is sadly not without the sarcastic criticism of the inner self.

Passive: increased intuition and parallel thinking

Active: summons sarcastic but helpful flame butler

--

Card: Soup Kettle

Type: -

Owner: -

The wielder of this card can summon a Soup Kettel. Any food made with it it will increase the regeneration of those that consume it.

Passive: Minor increase to all physical regeneration

Active: Summon Soup Kettle

--

Card: Traveler's Bedroll

Type: -

Owner: -

A summonable bedroll, cot, or mat placed near the hearth.

Passive: Minor increase in health regen

Passive: Minor increase in soulforce regen

Active: Summon Traveler's Bedroll

--

Card: Candle of Vigil

Type: -

Owner: -

The wielder of this card can summon the Candle of Vigi, which will detect any nearby beings.  

Passive: Fear resistance

Passive: Soulforce signature Detection

Active: Summon Candle of Vigil

--

Card: Hearthsong Bell

Type: Sound, Aura, Soul force

Owner: -

A hanging chime or bell that rings softly on its own. When its active, it increases the passive effects.

Passive: Slight increase to soulforce regen

Passive: Slight increase to mental attacks

Active: Summon the Heartsong Bell

--

Card: Wayfarer's Trunk

Type: Summon, Utility Aura

Owner: -

Old travel chest.

Passive: Minor soulspace size increase

Active: Allows the moving of specific items from a tiny part of the soulscape 

--

Card: Rocking Chair

Type: Rest, Sound, Area

Owner: -

A creaking wooden rocker.

Passive: Minor incrase to soulforce regeneneration

Passive: Minor increase to endurance regeneration

Active: Gentle rocking creates pulsing sound effects

--

Card: Fire Poker

Type: Heat, Utility

Owner: -

A blackened iron poker used to stir coals and keep the fire honest.

Passive: Minor fire resistance

Active: Summon an iron poker that intensifies the heat of a fire

--

Card: Hearth Broom

Type: Cleanse, Area

Owner: -

A straw broom used to sweep ash, dust, and ill fortune

Passive: Minor increase to mental resistance

Passive: Minor increase to aura resistance

Active: summon a broom that when used leaves behind a short-lived "clean" zone increasing the above resistances for all in the area

--

Card: Everlasting Inferno Soul

Type: Fire, Soulforce, Amethyst

Owner: -

Creates an inferno inside your soulscape. Fire size and temperature increases soulforce and soulscape stability.

Passive: Minor increase of soulforce stability

Passive: Minor control of fire

Active: Shape Soulscape Inferno

--

Card: Loveable Bear

Type: summon, toy, mind, Amethyst

Owner: -

Summon a fluffy, loveable, toy bear. Size depends on soul force.

Passive: Minor increase of fear resistance

Passive: Minor increase to endurance

Active: Summon Loveable bear, increasing above resistances

--

Card: Glowing Soullight

Type: Light, mind, Topaz

Owner: -

The wielder of this card gains a small orb of light illuminating area based on soul force strength.

Passive: Increased darkvision

Active: Summon Glowing Light

--

Card: Conman's smile

Type: Topaz

Owner: -

-description-

Passive: Minor increase of mental resistance

Passive: Better teeth

Active: The user can suppress distrusting emotion in any that see their smile

--

Card: Volcanic breath

Type: Fire, body improvement

Owner: -

Passive: The user can breath almost anything

Active: The user's breath becomes rich in a wide variety of sulfur compounds

Comments

Ohhh everlasting inferno got in!

X

Volcanic breath could have sooo much potential with a higher grade. That just screams Hellfire breath in Ruby or Diamond.

Dungeonborn


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