Okay, guys, a few recent posts have been mostly focused on the game's prospects and distant future content (make sure to catch up if you’ve missed them!). Well, it's time we look back at the present and check what’s cooking for the main 0.4 content!
Thanks to your amazing support the Deluded project keeps growing, as well as our team. With that, let’s give a warm welcome to our new community manager — Hipunk. He’s an expert in video-making, and with his help, we aim to step up our videos’, trailers’ production and generally speaking — make more quality content for you!
So, what’s new in v0.4?
Gloor scene
We continue working on the new Gloor scene. The location is ready, and we’ve already imported some animations, but there’s still more to create and implement.


New clothes
SilverGogs has been on fire, designing a ton of new outfits! All of them will be available in the main game, as well as in the Secret store.




PS1-style game
We’re making the mock-up FPS game that Stuart will be playing on his console during the daytime. This is just a rough draft for now, but here’s how it will approximately look like:

Say hello to the new NPCs—Bob (Stuart’s friend) and Violet (Alisa’s friend).


We’ve improved the lighting to make house interiors brighter during the day. Now, room illumination is affected by weather and external light sources. Nighttime lighting has also been adjusted to be brighter overall.
Check out this before-and-after comparison—what do you think?
Privacy and ShameThe Privacy system aka the Exhibitionism system is yet to be developed for the 0.7 version, but we've already made a rough prototype that will work in the prologue.
We added a new attribute called Shame. It’s tied to the privacy level of a location and Alisa’s appearance. If she’s underdressed in public and/or in a low-privacy area, she’ll gain Shame points, which increase Stress. And if you decide to run around naked in the house? Well… your Stress will max out in 10 minutes, and the game will end.
Our programmer is 98% done with the backend for managing NPC movement and routines. It includes:
NPC’s locations management
Time tracking
State management & condition checks
Next up, we plan to:
Rework and improve the doors management system
Create the routes and moving animations system
Implement the system for handling reactions to Alisa’s appearance and states

We’ve made multiple updates to effects and attributes, including:
New Stress mechanic. All negative effects now add up, influencing the Stress attribute, which in turn affects MOOD (the stat that keeps you alive). You can instantly check if your MOOD goes down by looking at the Tab menu. When Stress is high, Alisa’s face will be covered in tears

Effects are now divided into stages. Negative effects affecting Stress are now color-coded in red
Alisa’s nails now grow over time: You can trim them, and in future updates, you’ll be able to change their color and shape

You get Pain points when falling, injuring yourself or inserting large objects inside Alisa’s anus or vagina. Resisting the urge to go to the toilet also causes pain in the urethra. Pain affects Stress, which then impacts MOOD
Arousal now also has several stages. The Horny effect now kicks in after 75 Arousal points and not 50, as it used to
Added Drunk effect with the post-process. Now, if you drink a lot of beer your vision will become distorted

We haven’t reworked the books system yet, but redefined it. All the printed media will be divided into books and journals. The books will level up your attributes and journals will level up your skills.
Oh, and before we wrap up—I finally got to playtest the Park-Slums open-world location! (сheck out the previous dev update if you don’t know what that is 😉). It’s still super raw — missing animations, cutscenes, models and polish — but even at this stage, the gameplay loop is solid, with fun random events and a nice progression system. That said, I personally managed to only survive for a day and a half on the 3rd try before I lost all my MOOD points and died. So yeah, the open world IS going to be fucking hardcore — enjoy the peaceful prologue while you can. 😁
And to address the elephant in the room — the release date — we don’t have one yet! We know you’re curious, but we won’t announce it until we’re 100% sure that everything is ready to serve. The content for the 0.4 is nearly done, but the NPC system is complex and takes more time. But, hopefully, this post makes it clear that the gears are turning and the game is coming together. Thank you for your patience and support! 🚀
Best regards,
kufe7
Discord
Angesombre
2025-03-02 16:25:13 +0000 UTCLaethas
2025-02-28 07:01:38 +0000 UTC