Hi everyone!
After I wrapped up most of the VFX animations and environment concepts, I continued to work a lot on the lewd animation sequence for the upcoming bat enemy.
For obvious reasons, I can't share the progress, but here's a picture of a totally stealthy Sam Screecher. (And No! This is not her real design. It's just something I did for fun. :P).

Another new game element we want to introduce are these jamming devices that will disrupt Kincaid's map! If you're in an affected area, you will not be able to use your map until you have found and destroyed this device.
What the hell? Who put these here!?




To make things like enemy ambushes, where the player is suddenly locked in a room with waves of spawning enemies, we needed a visual effect for the barriers that lock the player in:


Some other ideas I tried out and decided against. The wavey one looked too calm and stable, and the tentacle looked more like a hazard that would reach out to you.

Last but not least, here's some new environment art done by Fabian:

Until next time!
Cookie & Bunny
Upcoming Build Tasks
Kobold City Cisterns Work-in-Progress
New small lewd animation DONE
New CG scene DONE
Long-term Projects
Soundtrack: New Soundtrack Additions
Haven: Working on backgrounds and props Work-in-Progress
Bat: A new major enemy Work-in-Progress
Cookiedraggy
2024-09-29 08:07:16 +0000 UTCCookiedraggy
2024-09-29 08:06:31 +0000 UTCDave Bailey
2024-09-29 05:28:42 +0000 UTCBotchmun
2024-09-26 07:22:05 +0000 UTCDoctorDiscord
2024-09-25 02:41:09 +0000 UTCItzallgood
2024-09-24 06:24:20 +0000 UTCDonastray
2024-09-24 00:11:32 +0000 UTCFloppy_Furry
2024-09-23 18:07:35 +0000 UTCSirMalo
2024-09-23 16:11:04 +0000 UTCTango Bloom
2024-09-23 14:15:54 +0000 UTCAlciya Dragonash
2024-09-23 13:11:06 +0000 UTC