New scene trailer, progress update and a little early surprise
Added 2022-11-08 02:12:20 +0000 UTCNote: This post got a little long so be sure not to miss the little treat at the end 🙂
It’s been a busy few weeks so it’s high time I update you all on progress and plans.
Heavy Petting
First up the trailer for my next scene, Heavy Petting. This is a first for me, I've never done a cinematic trailer for anything before so I hope you like it! Note: Turn the video sound on.
https://www.redgifs.com/watch/immaterialfelineivorybilledwoodpecker
This is a scene I’ve been thinking of making for ages and now I’ve finally got round to it it is turning into one of my finest yet. The scene was meant to be a super simple concept because I know the first law of VAM scene building: scene complexity will increase exponentially with every element of the scene.
The original idea was just Lia and Tetsuo from Net Cafe at the back of a bus making out and Tetsuo getting a sweet handjob, but proving the first law to be true even here this quickly escalated into a much bigger deal with a blowjob, boob play, finger banging and scene branching to multiple cum shots along the way.
There will be a bonus for Patrons too, I am building a sex scene which takes place immediately after the main scene and will be exclusive for all Patrons on the £5, £10, and £20 tiers.
Scene Building
I have made some major progress on scene building mechanics since my last scene.
QuickOptions are a new style of button I created with Timeline that lets you switch between animation variations (or anything else really) during a scene. Big deal you might say, any fool can put buttons in a scene to change an animation? Sure, but not like these buttons. QuickButtons are retargetable and customisable on the fly, so you can have many of them during a scene without having a zillion buttons cluttering up the scene and getting confusing. It is one thing making something that works, it is quite another making something that works and is scalable.

I have applied the same concept to my scene branching system so it is now much more intuitive to use. The old system relied on the order of animations which was restrictive and got very confusing. While the new system takes a few more steps to set up it makes much more sense and I can now build a new QuickOption or scene branch in under 5 minutes.
I also have to give a big shout out to Acidbubbles who has as always been super helpful and responsive to my requests and suggestions for Timeline. All in all the new beta Timeline is a huge step forward in animation productivity for me, the usability improvements mean I can now think about scenes on a whole new scale and build things out quicker than ever.
What’s next?
After Heavy Petting is released I do feel I need to get my SuperSpeech system out to the community, it has reached a level of maturity where I think it’s ready for it. It really is something that can help scene creators not just as a speech system, but as a framework for building smooth, reliable and most importantly, scalable scenes. I’m thinking of having different versions too, the main framework as a public release and keep the bells and whistles version (fancy button styles, scene branching etc) as Patreon only (with of course the ability to release the scenes you make with that freely), otherwise as something I’ve worked so hard on and now in its 32nd iteration (and counting) it feels a bit like giving away the keys to my car. Keen people are always able to reverse engineer what I’ve done anyway. It is a big job to document and release it so I would of course be scene building alongside it, anyway I’ll see how it goes.
An early little surprise for Patrons
Pubes!
Yes you heard me right, pubes. While building Heavy Petting and planning to do a Patreon exclusive bonus scene for it I dug deep to make sure I was water tight on licensing. Unfortunately Lia’s pubes fell foul of a non-commercial licence, so the hunt was on to find Lia’s new pubes.
I searched high and low, hair, decals, built in, but absolutely nothing fit the bill perfectly. I don’t normally use pubes but Lia has them so I had to come up with a way forward. Necessity being the mother of invention I decided to try my hand at making my own, how hard could it be? Quite hard actually. It took several days of trial and error to get something approaching what I wanted, and after inventing a new hair creation technique I call “pubic inversion” (putting the person upside down to get the finicky hair to fall just right) and much refining and tweaking I now have what I think is actually some pretty awesome looking pubic hair. While I was at it I also built some variants so the package was more generally useful and worth downloading for the community. There is Asian, Bushy, Neat and Strip styles, all with black, brown and blonde presets.
Asian

Bushy

Neat

Strip

The VAR file is attached to this post, these will be released on the Hub at some point in the next week or so, so feel free to use them in your scenes in the meantime.
Thanks for reading!
Spacedog