Hey everyone!
I’ve been working full-time on the next update for the game, and things are really starting to take shape. Right now, I’m deep into developing a large new section of the story where Mina will have to head down to the slums to help the townsfolk deal with a mysterious creature that’s been sighted in the sewers. It’s a pretty big chunk of content, with new maps, dialogues, and events that tie into the main storyline.

With the new lighting system I’ve been implementing, I can finally play around with different times of day — morning, afternoon, and night — which gives me a lot more freedom to create atmosphere and mood. It’s been really fun experimenting with how light and shadow can completely change the tone of a scene, especially in darker, more dangerous areas like the sewers.

Progress has been steady and I’m really happy with how things are turning out. If I manage to keep up this pace, the new update should be ready by the beginning of next month. I’m doing my best to polish everything and make sure this next version feels like a real step forward in terms of world-building and immersion.
As always, thank you so much for your support and patience — it means a lot and keeps me motivated to keep improving the project. Stay tuned for more previews and progress reports soon!