Weekly Rapturous Work Log 1.7.2021
Added 2022-01-08 07:13:28 +0000 UTCThis was my first week of fulltime work, and it was really fun! I completed a lot, in terms of research, asset creation, story design, and of course programming.
Right now the combat system is the main focus. I've made two new enemies, selected from volunteers (I'll be picking more later.) At the moment the game can draw randomly selected cards from the player's deck. The cards can be discarded, selected, or left alone to be used in the next turn. They're procedurally placed with a spacing algorithm I wrote myself. The deck itself can also be manipulated in the future.
In the next week, I plan to release a barebones combat demo with some new content for people to give feedback on. Combat will be a large focus in this project so I want to be sure that players feel good about it. I'll be leaving for Canada on Thursday and will be absent until I return on the 21st of January to continue work.
Most Substantial Additions
-New expressions for Ares and Erenye
-2 new enemies with win and lose art
-some newly painted backgrounds
-Card-based combat system 1.0 has been mostly developed
-learned C# and visual programming for making my own UI and animations