SamSuka
Zyyph
Zyyph

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Rapturous Release, Combat Demo

Howdy! This is a tutorial and test area for the new combat system I've developed this month. It's card-based and I hope it ends up being pretty fun, here are the basic rules: 

Past those new rules, the game is just turn-based combat. Attack, block, deal status effects, reduce enemy health to zero. Losing in this version will lead to enemies having their way with the player, winning gives you the same option. Over the course of the game the player will unlock new cards and increase their stats.

Download Rapturous Combo Demo (1.12.2021)

PC Version 

Mac Version (Permissions still broken)


Please feel free to give me notes and ideas for how to improve! Before this month I had never done serious programming in unity, so I've come a long way and I hope to go further!

edit-Known bugs:


Comments

Yeah, you use it as a way to squeeze in an extra card play in your turn before the enemy hits you!

Zyyphelze

I did not realize that "breathe" was intended to be a button, so I was wondering how the whole "extra EP" thing was supposed to work, oops.

Ashgar


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