SamSuka
Zyyph
Zyyph

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Rapturous: Pit Raiders Alpha Segundo_3

=HOTFIXED=

Well I finally came out with something! I developed a ton of systems since the combat demo a few months ago and I'm ready to let you all play with it.

Just a quick disclaimer,
This build is to be considered pretty unstable. I was bug fixing it up until just a few minutes ago. I didn't feel it was right to withhold it but I'd personally love another week with it to tweak out all the little sloppy bugs.

Here's the deal, if you find a game-breaking bug first, I'll do a free sketch for you. I have to be able to reproduce the bug on my end, though! I'm sure a few exist so get to it!

Changelog:
-Added Overworld
-Added 2 original music tracks by Klave and ZetaStar
-A system for changing levels and traversing them
-A robust dialog system
-Fixed Lighting engine
-Perspective camera
-Tons of map assets
-Boon selection system, featuring tarot card illustrations

Hotfix Changelog
-Lungo should still be interactable
-particle effects fixed
-Harder to break out of some maps
-Cards are more reliable
-A second run sometimes doesn't generate, especially when the cards are broken.
-Lungo's reward is ironically impossible to escape.
-Fixed Music and sound sliders
-Fixed enemy boundary behavior
-Corrected for the run failure issue. It was a very esoteric bug but should be fixed.

Known bugs:
-Sometimes it's possible to escape the map (not reproduced)
-Roundhouse kicking may soft lock the game (not reproduced)

This is the skeleton of my game, I'm hoping with dedication and your support I can make something really cool. Thanks folks. Please feel free to ask questions or leave concerns below, or in my discord/telegram channels.

Comments

Good ended

Zyyphelze

im stuck in a loop with the Lugo thing, the scene keeps replaying lmao

Zeal

um so i found a bug

Foureyedrabbit


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