Rapturous: Pit Raiders Alpha Segundo_3
Added 2023-10-07 00:52:00 +0000 UTC=HOTFIXED=
Well I finally came out with something! I developed a ton of systems since the combat demo a few months ago and I'm ready to let you all play with it.
Just a quick disclaimer,
This build is to be considered pretty unstable. I was bug fixing it up until just a few minutes ago. I didn't feel it was right to withhold it but I'd personally love another week with it to tweak out all the little sloppy bugs.
Here's the deal, if you find a game-breaking bug first, I'll do a free sketch for you. I have to be able to reproduce the bug on my end, though! I'm sure a few exist so get to it!
Changelog:
-Added Overworld
-Added 2 original music tracks by Klave and ZetaStar
-A system for changing levels and traversing them
-A robust dialog system
-Fixed Lighting engine
-Perspective camera
-Tons of map assets
-Boon selection system, featuring tarot card illustrations
Hotfix Changelog
-Lungo should still be interactable
-particle effects fixed
-Harder to break out of some maps
-Cards are more reliable
-A second run sometimes doesn't generate, especially when the cards are broken.
-Lungo's reward is ironically impossible to escape.
-Fixed Music and sound sliders
-Fixed enemy boundary behavior
-Corrected for the run failure issue. It was a very esoteric bug but should be fixed.
Known bugs:
-Sometimes it's possible to escape the map (not reproduced)
-Roundhouse kicking may soft lock the game (not reproduced)
This is the skeleton of my game, I'm hoping with dedication and your support I can make something really cool. Thanks folks. Please feel free to ask questions or leave concerns below, or in my discord/telegram channels.
Comments
Good ended
Zyyphelze
2023-10-09 00:34:25 +0000 UTCim stuck in a loop with the Lugo thing, the scene keeps replaying lmao
Zeal
2023-10-07 08:57:57 +0000 UTCum so i found a bug
Foureyedrabbit
2023-10-07 04:49:14 +0000 UTC