All the heroes need to do now is return home! It's as simple as that, if anything were ever simple.
I enjoy setting a weird or unsettling atmosphere, but it's tricky, especially in a roleplaying game. The players have to cooperate with it a little, for one thing, especially when the deal is open-ended. I've been in a good few horror games where an arson put a swift stop to any weird occult goings-on before they escalated to the really bad stuff.
rabidfish100
2024-01-21 01:17:52 +0000 UTCBorg Lord
2024-01-20 01:59:19 +0000 UTC