Ember’s Light Dagger
Melee Weapon (Simple, Dagger), Very Rare, Requires Attunement
Damage: 1d4
Damage Type: Piercing
Properties: Finesse, Light, Range, Thrown
Range: 20/60
“These daggers were once gifted to the highest members of a mostly forgotten court of Wild Fae, by their lord, a powerful sorcerer obsessed with the elemental plane of fire. Due to the machinations and experimentation of this deranged fae lord, a great cataclysm befell the court, and it seemingly disappeared overnight.”
This dagger has 2 charges. Attacks with this dagger deal deal additional fire damage based on the number of charges remaining. You can restore the charges on this dagger by leaving it in a fire for 1 hour.
2 Charges - 2d8 Fire
1 Charge - 1d8 Fire
0 Charges - No Additional Damage
Burning Embers. On a successful melee attack, you may expend a charge on the dagger to cast Heat Metal on the target. When cast in this way, the spell does not require Concentration.