Jackpot
Melee Weapon (Martial, Longsword), Artifact, Requires Attunement
Damage: 1d8 (1d10)
Damage Type: Slashing
Properties: Versatile
“Built by a mad artificer with a penchant for gambling, this blade is truly unique. While powerful, this blade has led several adventurers to their death and / or financial ruin. Surely, its next wielder will be luckier.”
Pay to Win. At the start of your turn, no action required, you may feed the sword 10, 20, or 50GP to activate the slot machine built into the sword, rolling 1, 2, or 3 d20s depending on the amount paid. Whatever effects are granted to the sword, last until the start of your next turn. This may be additional damage, inflicting conditions on creatures hit by the sword, or other effects. Any creature suffering from a condition inflicted by the sword, may repeat their saving throw at the end of each of their turns.
Consult the table below for the results of your roll.
Single Doubles Triples
1
-1 Attack and Damage
-3 Attack and Damage
BUST!*
2
1d6 Fire
3d6 Fire
6d6 Fire
3
1d6 Cold
3d6 Cold
6d6 Cold
4
1d6 Lightning
3d6 Lightning
6d6 Lightning
5
1d6 Necrotic
3d6 Necrotic
6d6 Necrotic
6
1d6 Radiant
3d6 Radiant
6d6 Radiant
7
Double Damage
Triple Damage
Quadruple Damage
8
Reach +5ft
Reach +15ft
Reach +30ft
9
Poisoned. CON save DC12
Poisoned. CON save DC16
Poisoned. CON save DC20
10
Stunned. CON save DC12
Stunned. CON save DC16
Stunned. CON save DC20
11
Charmed. WIS save DC12
Charmed. WIS save DC16
Charmed. WIS save DC20
12
Frightened. WIS save DC12
Frightened. WIS save DC16
Frightened. WIS save DC20
13
Fireball on Self. DEX save DC12
Fireball on Self. DEX save DC16
Fireball on Self. DEX save DC20
14
AC +1
AC +3
AC +5
15
Regain 2d8 HP
Regain 4d8 HP
Regain 8d8 HP
16
Double your Speed
Double your Speed. Gain 1 extra action.
Double your Speed. Gain 2 extra actions.
17
Gain Blindsight 10ft.
Gain Blindsight 60ft.
Gain Truesight 120ft.
18
Move Target 10ft. in any direction on the ground.
Move Target 30ft. in any direction on the ground.
Move Target 60ft. in any direction on the ground.
19
+1 to Attack and Damage Roll
+3 to Attack and Damage Roll
+5 to Attack and Damage Roll
20
Free Spin!
Two Free Spins!
JACKPOT!*
Free Spin! On a Free Spin, your next time activating the sword is free.
BUST! On a roll of Triple 1s, the sword ceases to function, requiring you to feed it 1000GP. Each time this effect happens, the amount to fix the sword is increased by 1000GP.
JACKPOT!. On a roll of Triple 20s, you hit the jackpot. For the next 24 hours, using the sword is free. Additionally, any creature killed by the sword explodes into a rain of gold coins. The value of a creature is its CR x 50.