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Swordtember Day 22 Mechanical - Jackpot!

Melee Weapon (Martial, Longsword), Artifact, Requires Attunement

Damage: 1d8 (1d10)

Damage Type: Slashing

Properties: Versatile


“Built by a mad artificer with a penchant for gambling, this blade is truly unique. While powerful, this blade has led several adventurers to their death and / or financial ruin. Surely, its next wielder will be luckier.”

Pay to Win. At the start of your turn, no action required, you may feed the sword 10, 20, or 50GP to activate the slot machine built into the sword, rolling 1, 2, or 3 d20s depending on the amount paid. Whatever effects are granted to the sword, last until the start of your next turn. This may be additional damage, inflicting conditions on creatures hit by the sword, or other effects. Any creature suffering from a condition inflicted by the sword, may repeat their saving throw at the end of each of their turns. 

Consult the table below for the results of your roll.

Single Doubles Triples

1

     -1 Attack and Damage

     -3 Attack and Damage

     BUST!*

2

     1d6 Fire

     3d6 Fire

     6d6 Fire

3

     1d6 Cold

     3d6 Cold

     6d6 Cold

4

     1d6 Lightning

     3d6 Lightning

     6d6 Lightning

5

     1d6 Necrotic

     3d6 Necrotic

     6d6 Necrotic

6

     1d6 Radiant

     3d6 Radiant

     6d6 Radiant

7

     Double Damage

     Triple Damage

     Quadruple Damage

8

     Reach +5ft

     Reach +15ft

     Reach +30ft

9

     Poisoned. CON save DC12

     Poisoned. CON save DC16

     Poisoned. CON save DC20

10

     Stunned. CON save DC12

     Stunned. CON save DC16

     Stunned. CON save DC20

11

     Charmed. WIS save DC12

     Charmed. WIS save DC16

     Charmed. WIS save DC20

12

     Frightened. WIS save DC12

     Frightened. WIS save DC16

     Frightened. WIS save DC20

13

     Fireball on Self. DEX save DC12

     Fireball on Self. DEX save DC16

     Fireball on Self. DEX save DC20

14

    AC +1

    AC +3

    AC +5

15

    Regain 2d8 HP

    Regain 4d8 HP

    Regain 8d8 HP

16

    Double your Speed

    Double your Speed. Gain 1 extra action.

    Double your Speed. Gain 2 extra actions.

17

     Gain Blindsight 10ft.

     Gain Blindsight 60ft. 

     Gain Truesight 120ft.

18

     Move Target 10ft. in any direction on the ground.

     Move Target 30ft. in any direction on the ground.

     Move Target 60ft. in any direction on the ground.

19

     +1 to Attack and Damage Roll

     +3 to Attack and Damage Roll

     +5 to Attack and Damage Roll

20

     Free Spin!

     Two Free Spins!

    JACKPOT!*


Free Spin! On a Free Spin, your next time activating the sword is free.

BUST! On a roll of Triple 1s, the sword ceases to function, requiring you to feed it 1000GP. Each time this effect happens, the amount to fix the sword is increased by 1000GP. 


JACKPOT!. On a roll of Triple 20s, you hit the jackpot. For the next 24 hours, using the sword is free. Additionally, any creature killed by the sword explodes into a rain of gold coins. The value of a creature is its CR x 50.

Swordtember Day 22 Mechanical - Jackpot! Swordtember Day 22 Mechanical - Jackpot! Swordtember Day 22 Mechanical - Jackpot! Swordtember Day 22 Mechanical - Jackpot!

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