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Three Stars Bazaar
Three Stars Bazaar

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Wolf Fang Fists

Damage: Unarmed Strike

Damage Type: Slashing

Properties: Glove

“A vicious set of iron gauntlets that are empowered by the spirits of wolves whose bones and fur were used in their creation. They are tipped with gleaming silver claws sharp enough to rend flesh from bone without any resistance.”

You gain a +1 to Attack and Damage rolls with this magical weapon. Attacks with this weapon are considered unarmed strikes and deal Slashing damage rather than Bludgeoning.


Glove - A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied.

Pack Tactics - You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature and the ally isn't incapacitated.

Typhoon Pounce - As part of your attack with this weapon, you can move up to 10ft toward your target. On a successful hit, you may move 10ft away from the target. None of this additional movement provokes opportunity attacks. 

Gale Claws - As an action, you may strike out at every creature around you in a 10 ft radius. Any creature in the area must make a Dexterity Saving Throw. On a failed save, they take 1d6 Slashing damage per creature being hit. The DC for the saving throw is equal to 8 + You Proficiency Bonus + your Strength or Dexterity. Once you use this feature, all attacks against you have Advantage until the start of your next turn.

Wolf Fang Fists Wolf Fang Fists Wolf Fang Fists

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