A Monk who follows the Wandering Path is aware that their body is a mere shell for their mind to interact with the world around them, the force of will any individual is capable of mustering with enough training can change even the dead world of Athas into the first step on your journey of enlightenment.
Blinking Strikes - Upon reaching level 3 you have learned of the hidden lines connecting all things. When you activate your Flurry of Blows feature, you may teleport between as many targets as you have attacks, as long as each target is within 15ft. of the last. This distance increases to 30ft. at level 11.
Memory Of A Thousand Steps - At level 3, you have begun to learn that there is very little distinction between time and space. When an enemy hits you with an attack, you may use your Reaction to immediately appear in an unoccupied space that you had occupied on your previous turn, forcing that attack to miss. Once you use this feature, you may not use it again until you finish a Short or Long Rest.
Nomadic Knowledge - By level 6, your knowledge and understanding of the workings of the world have begun to permeate your mind. When making a check for Arcana, History, Nature, or Religion, you may spend 1 focus point to use your Wisdom modifier rather than Intelligence.
Threads of Fate - Upon reaching level 6, your ability to sense the hidden pathways and lines of the world deepen, allowing you to see connections you once could not. As an action, you meditate with an object for 1 minute. During your meditation you may spend 2 Focus Points to cast the Identify spell on the object. When cast in this way, you also learn the last owner / wielder of the object and are able to see a vision of a particularly important event involving this item.
Additionally, after reaching level 11, when using this ability you can spend an additional 3 Focus Points to cast the Locate Creature spell upon learning the last owner / wielder of the item. When cast in this way, the range is up to 1 mile. At level 17, choose to teleport to that creature, appearing in the nearest unoccupied space next to it.
Step Through Space - When you reach level 11, folding space around you becomes easier. As a bonus action, you may spend 1 Focus Point to teleport up to half your speed. Additionally, whenever you spend one or more focus points to activate an ability, you may immediately teleport up to 15ft. without provoking Opportunity Attacks.
When teleporting, you may bring one adjacent creature with you. If the creature is unwilling, it must be grappled by you. Before teleporting, the grappled creature may use its Reaction to attempt to break free.
Walk Between Worlds - On reaching level 17, you have learned to step out of the Material Plane and take on an intangible form. As an action, you may spend 5 Focus Points to cast the Etherealness spell. When cast in this way, the spell lasts 10 minutes and requires Concentration. You may maintain this ethereal state by spending 1 Focus Point for every 10 minutes after the initial casting.