SamSuka
faerin
faerin

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A new chapter!

Hey guys,

As you all know MotH will be released on Steam on the 1st of October. During the month October I will be giving out free Steam keys to all active Patrons that have pledged a total of $20 or more. I will tell you how to redeem it as soon as it launches on Steam.

Now, on to even more exciting news! I have started character design for my new game, which I will reveal more information about (including the title) in the first week of October.

In the next week or so, I'll be revealing some of the new characters and give you the opportunity to vote for your favorite one.  I will put up the first character poll in a few minutes!  

Comments

Hi Nintc, thanks for the support!

Faerin

Found your game through steam but didn't want it on steam. Glad Patreon is more beneficial since I decided to grab it through here.

Hi Jack, Patreon is more beneficial to me. (Though Steam offers advertising.)

Faerin

Do you earn a better percentage from Steam or Patreon?

It was a bit of an ordeal that's for sure, but I made it! :) Thanks a lot!

Faerin

I wonder how hard and what hoops you had to jump through to get on Steam. And I am glad to see you there. I will startup my Steam Account again.

Mr Wayne

I'm afraid to ask but how much have I donated to this game LOL.

Patrick Reynolds

Thanks for your support!

Faerin

That's wonderful to hear :) and congrats on getting it on to steam (even if personally I won't be using it) =D

Corwin Amber

Hi Corwin, no it will the (99%) the same version as the final release from last Friday. The only difference willl be Steam achievements and some adjusted dialogs for the girls that don't have any storyline. Some people like to complete the achievements on their Steam profile, in your case I'd say you can safely skip it ;)

Faerin

I don't actually install steam (for any game). So I'm just wondering, will the steam version be different/improved in any way beyond what your current 'final' version is?

Corwin Amber

Hey Pierogi, Have a look at the poll I just posted and you'll (hopefully) see a difference in quality compared to the MotH models. There's too many to list, from UI choices and gameplay, to story and modeling (lighting/texturing/rendering/etc). I feel I have improved a lot in all of these areas and hope to demonstrate that with the new game.

Faerin

Will you make the new game a higher res/texture models? Looking back on MOTH, what was the major obstacles/learning curves that were most notable to you?

Pierogi_warfare


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