SamSuka
Unnie
Unnie

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Fixes and Requested Features

-The text box will now fade away and you won't be able to advance text when a "cutscene"(mostly just NPCs walking during dialog) is going on, instead of having to hit through "...". Once the event is finished, the game will automatically move you to the next message. If you didn't try to advance the text while a cutscene was playing, the transition will be smooth, without anything fading away.

-Added a "Show FPS" toggle to the Options menu. I guess you can now check how well it's actually running.

-Pause Menu will no longer crash the game within the intro lab area

-Pause Menu will no longer be miss-aligned when in full screen

-Fixed some typos

-Fixed clipping into the void through the door within the home area

-You can now adjust the frame rate limit within the Options menu and map it to any of the 3 cycles you go through by pressing "F" or "End". The range is 10 to 500. 

As a reminder, this increases the game's speed if your hardware is sufficient enough, but may be limited by anything that forces the frame rate (i.e FreeSync)

Anecdotally, I found that holding right shift overrides any limit you may have set up in Radeon yourself. But I can't find any documentation that this is a thing. Weird.

Comments

Yes, there's anything past that point to show at the moment.

Unnie

Someone please help with this, I've got the same issue and it's quite bothersome

kokkielove

should the game close after cutting hair?

CZ

when I try to leave the first area it worked for the first few times

Yin

Most likely cause is running out of memory. If you don't think it's possible on your rig, give me details on when it happens and I can look in further.

Unnie

Coffe Demo Win32 function failed: HRESULT: 0x887a0005 Call: GR_D3D_Device-> CreateShaderResourceView at line 651 in file \TexturesM.cpp Device lost - reason: 0x887a0020

Yin

It's something that would have to happen eventually anyway in some form. I'm just glad you're doing it while your still implementing core systems instead of way later.

mango deelite

Well, I patched up the immediate problem in v4, but I get cold sweats when I imagine what kind of other complications introducing pause may have caused that aren't immediately seen.

Unnie

Probably not much, unless you intend to cause fail states via free roaming encounters. might want to make sure it doesn't break switching between dream and real world if you do it that way.

mango deelite

All of those happen because of how the pause works. Will need rethink my approach. How critical would it be if the pause menu didn't actually pause the game? And that one tidbit with Rin, was coded differently from the rest of the interactions, as an experiment. I think I'll allow myself to keep this one in, as it would take a lot of time to restructure.

Unnie

Seems like the bed animation doesn't play properly in certain circumstances. The player avatar just kind of stands on the bed. Seems like the changes to 'cutscenes' works where implemented, though it isn't when rin manifests the door prior to the haircut scene. There's also a bug possibly in the house? I managed to get the markers used to trigger interactions to appear in the bathroom somehow.

mango deelite

Sorry, missed one conversion from the old text delay method. Will fix in a couple of minutes.

Unnie

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objText: DoConv :1: illegal undefined/null use at gml_Script_page_var ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_page_var (line -1) gml_Script_script_alt2 gml_Object_objText_Step_0 Occurred when Yuri takes you into the stairwell, right after you agree to let Akari help you. Also the male PC has a uterus when viewed in x-ray side-on.

Lithoboli


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