Hello everyone,
Thank you for the continued support! I want to update you on why I haven’t been online much, how the work on Force Feeding is going, what other things I’ve been working on and The Perfect Swallow (working title) which is the project I think I'll be doing after this.
I know that times are tough for many right now so it means extra much to me that you chose to support me and my work. Please, if you feel that you can’t right now, don’t hesitate to lower or pause your pledge. It’s just amazing how generous you guys are and the possibilities you create for me (my own studio, top-of-the-line computer hardware, VR-setup, expensive software and thousands of digital assets) and I wouldn’t have been able to do this without you, so thank you.
Why haven't I been online much, lately? Again I’m sorry for not updating you on my progress, nor having responded to messages. I’ve been through periods like this before but these past months I’ve probably had some of the severest anxiety attacks I’ve had in years. They are unfortunately triggered when I feel that I’m not living up to (mostly my own) expectations, which is why I haven’t been able to update this platform as much as I would have liked. I’m sorry for that and I wish I could be more interactive. Right now I can’t really muster the strength but I am feeling that things are looking a bit better, so there’s hope.
Work has gone pretty well this past month, even though every scene feels like it takes forever to animate and render out. I’m doing the very final vore scenes right now, making it five such scenes in total, I think. I haven’t done any internals yet, but I think I’ll release an early version of the animation here without internals and while that is available, I’ll render those out and add them before a live release.
What else have I been doing? Alongside animating and rendering Force Feeding I’ve been practicing more bespoke modelling in Blender and have tried some more VR/360-video animations. The later is easy enough to do but the issue is that the content needs to be at least 4K to be viewable in 360, in my opinion, which will add to potential render times. That makes it hard to do “big scenes” like cityscapes. Anything lower than 4K isn’t clear enough so before I get my new dual 3000-series setup for rendering, once those graphics cards are available, I don’t think I’ll make a VR-animation.
So, what is The Perfect Swallow? Well, I’m not doing another major project directly after this one, that’s for sure. These several minute long animations take too long and are too taxing on me. My idea for the next project is a community one that I like to call; The Perfect Swallow. I’ve had this idea for some time and it’s very simple: what is the perfect, a few seconds short, swallow scenario? Patrons would then pitch their perfect scenario and those would get voted on. The ones with the most votes get made. The suggestion could encompass pretty much anything from looks of characters, time period, clothing, angles and focus areas and so on.
After the anthology of above short animations have been made and released (say, 5-7 of these), I’ve considering stitching them together into one long animation where all women featured in the previous animations sit together, glass of wine in hand, and discuss their Perfect Swallow. They compare and reminisce and the flashbacks you get from each character is the short animation we’ve already previously made. I think that’s pretty sexy!
Sorry for this long winded post (here’s a potato) but thanks for sticking around. I really appreciate it.
Cheers,
gtsfan07
2020-07-07 02:45:31 +0000 UTCtritrium
2020-06-13 12:59:28 +0000 UTCMax Jones
2020-06-12 23:00:28 +0000 UTCJo-Jo Dojo
2020-06-11 17:10:51 +0000 UTCShaman
2020-06-11 16:05:44 +0000 UTCgtsfan07
2020-06-11 13:58:20 +0000 UTCMax
2020-06-11 12:56:18 +0000 UTC