SamSuka
SlavesOfRome
SlavesOfRome

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Sometimes... Rome Can Be Funny

Hey everyone. 


It's not a major update or anything, but we just had to share this... We have been working on the slave customization system... and.. well.. we *think* we might have a bug :P. We just laughed so hard. It's very short, but we thought it'd be fun for you guys to see. 

The good news however is that the bug is fixed now :). We are making pretty good progress with the custom slave system which is one of the hardest to program in the game. While we won't have it fully working for a while, we will probably be able to show a sneak peek already in the close build! (for the higher tier patrons, at the moment, but eventually, it'll get to the "normal" builds as well, as soon as it works better and you can't do stuff like that :P. 


And again everyone, thanks for being on board - we are so excited (and somewhat scared) towards the release of the first build!


* Link in case the video player is not working: https://www.newgrounds.com/portal/view/714219


Sometimes... Rome Can Be Funny

Comments

We are working on the bouncing thing for males as well :) - it's not working yet but.. getting there. And yeah, generally speaking, the further you go from a "normal" body type, the less the rig performs. From your question I figure you are a game developer as well? :D

Slaves of Rome

Wow) I wonder how hyper-dicked person would look like in this system. Would that... parts... also bounce?) Also, how well and realistic are muscles skinned? I noticed that game engines, even Unreal, are quite limited in advanced rigging techniques and when you make/import a models of a human with big muscles, they don't look so realistic in animations.

Artem


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