SamSuka
unitystation
unitystation

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February '19 - Bounty Report

The picture above was snapped from one of our heads over the weekend. It shows unitystation running comfortably on an 11" iPad Pro. This is not something we are pushing for at the moment but was just a fun experiment to see what we can do with SS13 on the Unity engine. In the future we are thinking about allowing mobile apps to control lesser forms like rats or monkeys to interact with crew members on the station.

This month I want to change the format a bit from past bounty reports. Instead of listing every job that has been completed (the list is now growing to be quite large) I will write up a recap of where the bounty donations are being spent. 

A few weeks ago the heads got together to plan out the next few months of development. We have decided to take pause on pushing for large features for the months of February and March and to focus on addressing the current bug list that has been steadily rising with the merging of some large systems from 2018. 

At the start of February we put out a play testing bounty and received a huge response. We then went through and placed bounties on all of the critical bugs that need addressing asap.

All though the focus has been on bugs we still have contributors submitting features. The latest being the flash light feature completed by Bod9001:



And the breathing feature completed by pulsey (the gizmo numbers in the gif show the amount of CO2 being exhaled from the player. Breathing takes in the Atmos moles around the player and delivers them to the blood system which also ends up affecting the brain system as well):
 


For the month of February we have seen 6 new developers join the engineering ranks which takes the total of all contributors to 62. We have also promoted 2 contributors to help with code reviewing and we have been putting an emphasis on thorough code documentation in an effort to help stamp out confusion from new contributors. 

For the past week I have been focusing on developing more tooling for the heads to automate a lot of the work we do behind the scenes. One of these tools is a build portal so anyone from the head team can log in via the browser and perform a build and upload-to-steam action instead of logging in via terminal and running the build scripts that way. This should see builds being updated more regularly to steam for our engineers for testing purposes.

This month we have spent a total of $845 USD on bounty payments to our developers. So thank you to everyone for the kind donations, you're money is being put to good use. If you would like to get a detailed view of where the bounties are going please see the #patreon_ledger on discord.

Thanks!

- Doobly 


February '19 - Bounty Report

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