Since this is a commission I will be releasing it to free subscribers as well. I know it's been a bit since my last release so I hope this makes up for it.
A couple of things to note: she looks pretty rough in the viewport and there is a small dark halo around where the edges of her replacement mouth attaches to her face.
The viewport is due to the way Daz handles transparency in texture render mode. I had to use cutout opacity maps to make parts of her face transparent to hide them but this was causing the translucency effect on her face to be more pronounced which meant that her torso would no longer match her face in some lighting conditions. This appears to happen even if the cutout opacity map leaves all of the surface visible so I added cutout opacity maps with no transparency to the rest of her skin surfaces so they would all be affected equally.
The dark halo around her replacement mouth can show up in low lighting conditions or if you are rendering the side of her face opposite a light. This part of her face is not visible with this hairstyle but if you want to use a shorter hairstyle or one that's up you may notice this. A solution for this could be to move those edges slightly further away from her face but this has the drawback of leaving a small gap that light can shine through from certain angles because the area under her replacement mouth is transparent. I thought this was the better solution.
Her waist cloth and hair are rigged. I hope y'all enjoy this one.
I made a minor update to her replacement mouth.
MKX Mileena Link: https://mega.nz/file/tGtC2KTa#mMN6tR4m0pb8Bcw2MMtLOd3eqysGK4GO_-58scqdwc4
Havonetae
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