I've finished retopologizing the mesh! Now I'm trying to edit some edges and faces to minimize deformation problems that may happen later in the rigging process! But I'm happy with how it's going! I've separated the body, head, and dick so that way I can play with proportions and I'll be making various body shapes and dick sizes to later save in an asset library so i can just pull what I need when I make more 3D models. Hopefully this will help with efficiency!
Once I am done, I will most likely release the base model to you guys as early access before releasing to the public for anyone that's interested! =)