I've had some things I've needed to resolve regarding the mechanics of the card game I'm making (a bit of a mashup of Dominion, Fluxx and party games), and I think I'm well on my way to resolving them (and adjusting the card texts accordingly).
One thing I decided to add is a dual dial, so players can keep track of their end-of-turn redraw amounts (RA), and their hand limits (HL), both of which play a role in the game. I've decided I really like the idea of the hand limit "breaking" (removing itself) when the dial reaches the extreme on either end (the limit being either too high or too low).
I should probably add some text over the boobies, to denote that the left dial is the RA, and the right the HL.
See an example of how the publisher's dual dials look when printed: https://www.facebook.com/thegamecrafter/videos/10153559973283664/