Fridays are for expelling the last of sickness from thine body, and reporting on the past week's shenanigans. Let's keep it short:
Progress has been steady this past week, both in the animation department as well as having gathered a sizable chunk of voice actors to consider for my projects. They're all very busy though, but I hope to be able to snag a few for some of my ideas :)
The N7 Parnack projects proceeds according to plan, slow but steady does it, and the Alexstrasza project is making headway too. Lulu has seen another scene's core animation added, and posing is being done for scene 3 of Blitzball. Syx is still on ice, sadly, as I struggle to find workarounds, though there's evidence that suggests heavily reducing the jiggle of the bones in question will function to keep them "in check" and not bounce of of what they're capable of, as seems to be the case right now. I hope to find the time in the near future to look further into it, as I'm not keen on dropping a project I've put so many hours into already.
I'm also looking into a new rendering setup for loops, though it seems manageable for only a singular shot or so per loop as rendering times are upped to 7 hours. Doing that with ~8 angles is, as you might imagine, simply not feasible. Look forward to the Monday loop at least to see it in action :)
As always, thank you so much for your continued support, and for all of your kind words! With this bout of illness soon to be behind me, all that remains is the usual treatment and the likes, so let's hope for a healthy spring for us all :)
Take care of yourselves, and as always, each other!
/DH
Kuzen
2019-05-03 16:13:45 +0000 UTCtutako
2019-05-03 14:42:40 +0000 UTCMalgus26
2019-05-03 13:12:49 +0000 UTC