SamSuka
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More progress!

I pulled the tutorial map over and updated it enough to fit with the newer mechanics. It still needs some proper love but it'll be enough to get new players up to speed on basic mechanics and hotkeys.

The road north of Redtree just needs a foliage pass and a gatherables pass to be ready for the build. I'm guessing like only another day or 2 worth of work if things go smoothly.

I updated the title screen a little bit. Changing the environment to use more recent assets, lighting, and post process stuff. I also started hooking up the player display to the save game system (this had been broken when I added save game slots). Currently it'll just grab the player's character from save slot 1 to display here. The next step will be to keep track of which save slot was most recently used by the player and to display the character from that slot. But that's for a future build.

Did some bug fixes and polish work. I think I have the carriage / fast travel bug fixed now. The entire UI would disappear and not allow the player to open their inventory or interact with NPCs if they didn't exit out of the fast travel dialogue almost instantly.

The Reeve's house and the northern watchtower now have temporary interior spaces. The alchemist hut interior space is in the map and should be good to go. And I set up a rentable room for the hotel in Redtree (the interior is still gray boxed but it should be functional).

Some other stuff that I'm completely forgetting about probably was done.

And there's about a week left until the end of the month. The goal is to have the new build out before the 30th. In the time remaining I'm going to be trying to get as much dialogue and quest stuff written and implemented as possible. I have pages of notes and outlines and a ton of stuff I plan on implementing and if it doesn't make it in this month it will get put in for a future build.

More progress! More progress! More progress!

Comments

That is a ton of progress. Excellent work.

Ash Wyldlore


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