Just put together a hotfix for this last build.
Gate guard job should now correctly check to see the player is in uniform
Nyth (tutorial goblin) should no longer try to arrest the player
Cart in the middle of nowhere (there's a bug that randomly occurs when using a door that will drop the player in the middle of nowhere instead of where they should be. Now there's an NPC there that will fast travel the player back to town through a dialogue trigger. This is a temp workaround until I can figure out why this bug keeps happening)
Male imp textures have a bit of an update
The download links are over on the build post here. (The gofile mirror is going super slow and says it needs about 45 more minutes as of this post. The correct file will have a _hotfix1 at the end of the file name)
And...
I've been sculpting some armor for the imps. The screenshot is of the current high poly sculpt. I think this is mostly done and I'll probably start on the low in the next few days.
The current plan is to work on the imp cave content this month. There's a lot that needs to be done, dialogues, quests, armor sets, environment work, and a bunch of other stuff. It's going to take a lot more than a month to get all of that done but I'm hoping to put a decent dent into it. We'll see how far I can get!